Your TCS Navy is Too Damn Big: Striker vs. TCS vs. NATO
These are my own thoughts on Traveller (R) rules and house rules under development Striker vs. TCS vs. NATO -or- Your TCS Navy is Too Damn Big Suddenly NATO is relevant again, reminds me of 1981. I’m working on a campaign in the Gateway Quadrant circa 1004, and I want to pull together some baseline navies for the multitude of pocket empires that QLI and DGP left behind, which survive into the Travellermap. I’m looking for gameplay, not Keynesian Economic Models, i.e. a modicum of inputs and a range of outputs to be tailored by the referee to fit the game you want. Let’s start with a comparison of Trillion Credit Squadron (TCS) and Striker. Striker presented a Gross Domestic Product (GDP) Model, renamed GWP for Gross World Product. It went like this: Citizen Income determined by Tech Level x Trade Modifiers (TRAD) x Referee Military Budget (MILBUD) x Branch Allocation (BRALLOC) in CR x Population. Furthermore a lower TL world, could purchase higher TL...