All Roads Lead to Sheridan Station...
Sheridan with 60 Billion people at TL 12 outnumbers the star-faring population (over TL 9) of the Even sub-sector by 60:1. The three major conglomerates that run Sheridan are in constant competition, and are fighting proxy wars throughout in the Even subsector and beyond.
The Federation of Heron is pit vipers and small time criminal
interests who all owe some form of allegiance to the conglomerates of
Sheridan.
The Conglomerate primary business is moving shit tons of weapons
to buyers across the entire Sector. Safely tucked away in a far corner of
Glimmerdrift Reaches, they are immune from the interstellar rivalries in the
center of the Sector. They have never faced any foes, as each
conglomerate has information networks that cover almost every world in
Glimmerdrift and beyond.
Each conglomerate, The Graboshki Trade Consortium, Yanadana
Interstellar and Chellobhago Development Corp. are
sector spanning corporations with numerous divisions and assets that sometimes
compete with their own subsidiaries. Often times this is due to ignorance that
they are part of the same balance sheet, or less frequently because they are
making a power play to impress the bosses above them.
Each of the "Big Three" have substantial naval yards and
production capacity exceeding 10 million dTons per year within the Sheridan
system.
Because of the distance between Sheridan and it's customers, each
of the conglomerates operates several "mobile production shipyards"
which all fly under the banner of Sheridan, and are know collectively as
"Sheridan Stations." Each station is usually beholden to one of
the conglomerates, but has "representative members" from the other
conglomerates on board.
Larger stations are kept at a fixed location, to facilitate the
transit of ships that are "Sheridan Built" to their far flung customers.
Smaller stations can move around to perform routine maintenance within J2/3 of
customers, or to provide repairs to battle-damaged ships near the hostilities.
Sheridan Stations will set up operations in space without a world
(unoccupied hex), or preferably in a world system with a gas giant where they
can increase revenue by skimming, refining and selling fuel. Sheridan
Stations are non combatants, backed by the guarantee of Sheridan's Wrath.
On many occasions, both sides will send their Sheridan built ships to a
Sheridan Station during hostilities, with the knowledge that anyone opening
fire will be terminated immediately by the station, and have all service contracts
nullified and voided.
Don't Frack a Sheridan
During the Solomani Rim War, a brash captain of the Federate
Republic erroneously believed his battle damaged ships were still in condition
to defeat a like number of Glimmerdrift Trade Consortium ships that were docked
at a Sheridan Station. Rather than rely on the protection of Sheridan,
commanding officer Crayzhee Tuh of the Trade Consortium Forces engaged Captain
Watafuk's Federate Forces. Sheridan Station withdrew, destroyed numerous
ships from both sides, and then jumped out of system.
Within two years both governments fell, when the existing governments were unable to procure all of the resources needed to protect their worlds and internal foes received additional resources to change the regime.
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